This project interprets my signature boots with creative design modifications. Using Blender for modeling and Adobe Substance Painter for texturing, it achieves a realistic, worn look. Quixel foliage, scene setup, and lighting refine the final rendering.
Modeling
Texturing
Set Up
Lighting

Quixel - Foliage







If you like what you see and want to work together, get in touch!
CharlieBlakeGotta@gmail.com