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Punk Boot

3D High Poly Model
Project Overview

This project interprets my signature boots with creative design modifications. Using Blender for modeling and Adobe Substance Painter for texturing, it achieves a realistic, worn look. Quixel foliage, scene setup, and lighting refine the final rendering.

My Contributions

Modeling

Texturing

Set Up

Lighting

Punk Boot
2023
Blender, Substance Painter
Credits

Quixel - Foliage

This project is inspired by my own signature boots, which served as a reference model. While maintaining the essence of the boots, I allowed myself artistic freedom to make some design modifications. The process began in Blender, where I blocked out the basic boot shape and gradually added details to achieve a high-poly model. Sculpting tools were then used to enhance the model with additional details and variations. Next, in Adobe Substance Painter, I hand-painted the materials for a customized and worn dirty look. Returning to Blender, I set up the scene, incorporated Quixel foliage, and placed cameras and lights to achieve the desired rendering.
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